Privacy notice
Privacy
The short answer is "nothing". The long answer is this page.
Version 7 · last updated 2026-10-14
The short version
This library — the pages you are reading right now — has no accounts, no advertising, no trackers and no analytics of any kind. Nothing you type, roll or print here is sent anywhere or kept by us. Playing an adventure online happens on a separate site that does have game-master accounts; the fourth section below says exactly what that one stores.
What this site collects
Nothing. There is no sign-up and no login here, we set no cookies, we save nothing in your browser, and there is no analytics script, advertising tag or social pixel on any page.
Even the fonts are served from this site rather than from a font provider, so reading a page here makes no request to any company except the one hosting us. The dice roller does its rolling inside your browser — no roll ever leaves the device. Printables download straight from this site, and we are not told what you printed.
What our host sees
The site is served by Cloudflare Pages. Like every web server, it handles what it needs to send you a page — the address requested, the time, your browser’s user-agent string and your IP address — and keeps short-lived logs of that for delivery, security and abuse prevention. We run no product on top of those logs and do not use them to build a picture of any individual visitor.
The live play table is a separate site
Running an adventure online happens on play.kidsadventurequests.com, a different site at a different address. The "play online" links here take you off this library and onto it. It is ours, which is why this notice describes it — but none of it is loaded into the pages you are reading now.
Players do not need an account. Joining a table takes the invite link or code the host sends, plus a display name the player picks: no email address, no password, no sign-up. The table does keep, in its own database, what a player’s seat leaves behind: that display name and which game it was used at, the hero’s character sheet, the dice rolls, the choices the player taps, and the quick phrases they send (stored as which phrase was picked, never as typed words). It also sets a sign-in cookie in the player’s browser so it knows who is who between clicks. Players talk to the table with ready-made quick phrases. If the guide chooses to let players type, a typed line is shown to the people at the table once and never saved, and a line that looks like a phone number, email or web address is not sent at all. Everything a player’s seat leaves behind is deleted 30 days after the game was last played, unless the guide deletes the game first. The table never asks a player for a real email address, a password or an age. Trying the first scene of an adventure (preview mode) stores nothing at all: no name is typed, no account is made, no cookie is set, and the rolls and choices are gone when the last person closes the page.
The game master (called the guide on the play table) does not need an account either. The usual way to run a table is to start it on one device: no sign-up and no email address, only a birth year, as the next paragraph describes. Either way, the table stores the games they run, the character sheets at their table, and the messages typed in the table chat. Signing in by email is an optional extra, for keeping games on more than one device, and it is still in testing. A game master who uses it also gives the email address the sign-in link is sent to, plus a display name and birth year at sign-up, and the table stores those too. There is no password to store: signing in is a one-time link sent by email through Resend, our email provider, and those links currently only reach our own inbox.
Here is the device route in full: a game master starts a table on one device with no email address. That asks only for a birth year, which must show they are 14 or over, and a name for the table; a birth year under 14 is turned away before anything is written down. The table keeps that birth year, plus the games, character sheets and chat messages described above, and a sign-in cookie on that device that lasts up to 400 days and is renewed while it is used. Signing out ends it. An email address is stored only if they later choose to add one, to keep their games on other devices. To stop tables being started in bulk, the table also keeps, for about a day, a one-way scrambled code made from the device’s IP address and the date: never the address itself.
Children
This is a site for children to play from, with a grown-up running the game. The library asks nothing of anyone, at any age.
On the play table, every route that makes an account (signing in by email, and starting a table on a device) is open only to people aged 14 and over. A birth year under 14 is turned away before anything is written down: no email, no name, no birth year is kept. There is no parent-approval route, so no account for anyone under 14 can exist. Players who join a table with its code make no account and are not asked their age.
We do not build profiles of children, and we show advertising to nobody.
What we never do
- Sell, rent or share anything about you with anyone.
- Show advertising, of any kind, to anyone.
- Load third-party trackers, pixels, analytics or fonts.
- Ask a child for anything the game itself does not need.
Reaching us, and one gap we are not papering over
Talewick Quests is a working project name; there is no company behind it yet and no mailbox to write to. So this page publishes no postal address, telephone number or contact email rather than printing one that bounces. That is a real gap in this notice, named here instead of hidden. Until there is an address to publish, the only controls we can honestly offer are the ones already built in: this library needs no account at all, and a player joins a table without ever giving us an email.
Changes to this notice
When the substance of this page changes, the version and date at the top change with it. Nothing here describes a feature we are planning — only what the site does today.